In 'Mountain Splendor' Jhosep Chevarria tried to build a real-time scene, which would capture the look of the famout sceneries painted by Bob Ross.
Alireza Khajehali shared a couple of tricks he used to build an incredible natural environment, created in Unreal Engine
Foliage Test, Eoin O'Broin on ArtStation at…
maya, modo, zbrush, allegorithmic, substance designer, quixel, substance, unreal engine 4, ue4, gamedev, game development, game industry, games, indiedev
Just another environment.
Retrospect series continues on Architizer ;) This time taking photorealism into with Unreal Engine by Lasse Rode from xoio. Is the promise of realtime in archviz from 2015 fulfilled?