Contour & Shape - denial of service all shots (of myself & surroundings) were achieved entirely on the MS Kinect v1. PC & Z data were captured & manipulated with Brekel, Processing and Meshlab. sequences were rendered in 3DSMax with Krakatoa & Vray / After Effects with Trapcode Form. datamoshing & further glitch was mostly accomplished with ruby code & processing. audio : Roland TR-808 & SH-101, Oberheim DMX, Clavia NordLead IIX, AKAI S-950, Yamaha CS15, Doepfer A-100 & MAQ 16/3.