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A selection of our work across motion digital and print. http://www.territorystudio.com/
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Russian computer graphics news website Renderu.com recently visited our office to find out what an average day for our artists looks like, how Ridley Scott influenced the creative approach and atmosphere of Territory, and whether it’s possible to get a job if you just show up on the doorstep and ask us about vacancies.

Russian computer graphics news website Renderu.com recently visited our office to find out what an average day for our artists looks like, how Ridley Scott influenced the creative approach and atmosphere of Territory, and whether it’s possible to get a job if you just show up on the doorstep and ask us about vacancies.

Ever wondered how all the futuristic displays that you see in movies are made? Those in Iron Man, Doctor Strange and many more were made using Cinema 4D...

Ever wondered how all the futuristic displays that you see in movies are made? Those in Iron Man, Doctor Strange and many more were made using Cinema 4D...

#TerritoryStudio presents their work on #GhostintheShell: http://www.artofvfx.com/ghost-in-the-shell-showreel-by-territory-studio/

#TerritoryStudio presents their work on #GhostintheShell: http://www.artofvfx.com/ghost-in-the-shell-showreel-by-territory-studio/

In this podcast our founder David Sheldon-Hicks chats with Movidiam about collaborating with NASA, reflects on what it's like to be running a "middle-aged" startup, and gives us a peek behind the curtain of the technical aspects of the most popular Hollywood films.

In this podcast our founder David Sheldon-Hicks chats with Movidiam about collaborating with NASA, reflects on what it's like to be running a "middle-aged" startup, and gives us a peek behind the curtain of the technical aspects of the most popular Hollywood films.

Our Creative Director Andrew Popplestone and Creative Lead Peter Eszenyi talked to 3DTotal about the creative and technical process required to make solograms, hologlobe, holo conference room, and street signage that fits into the cyberpunk future envisioned by filmmaker Rupert Sanders in his live-action adaptation of the manga and anime classic.

Our Creative Director Andrew Popplestone and Creative Lead Peter Eszenyi talked to 3DTotal about the creative and technical process required to make solograms, hologlobe, holo conference room, and street signage that fits into the cyberpunk future envisioned by filmmaker Rupert Sanders in his live-action adaptation of the manga and anime classic.

We worked to craft objects that "appeared tangible in a daylight cityscape or street scene, but could be walked through as easily as smoke or a projection". Read more about our work on #GhostInTheShell in Digital Arts!

We worked to craft objects that "appeared tangible in a daylight cityscape or street scene, but could be walked through as easily as smoke or a projection". Read more about our work on #GhostInTheShell in Digital Arts!

Early on in post-production, Territory was asked to create concepts of how digital technology would look in a post-iPhone society. Since cybernetics are integral to the world of Ghost in the Shell, their task was to imagine how people would use implant-based computers. Later on they were asked to build the library of digital signage that colors the city, advertising storefronts or directing traffic.

[Exclusive] How 'Ghost in the Shell' VFX Artists Built the World of New Port City

Early on in post-production, Territory was asked to create concepts of how digital technology would look in a post-iPhone society. Since cybernetics are integral to the world of Ghost in the Shell, their task was to imagine how people would use implant-based computers. Later on they were asked to build the library of digital signage that colors the city, advertising storefronts or directing traffic.

Territory explain how it created hundreds of 3D floating elements in the Japanese city of Niihama for the film, including hologlobes, 3D advertising and hologram conferences.

Territory explain how it created hundreds of 3D floating elements in the Japanese city of Niihama for the film, including hologlobes, 3D advertising and hologram conferences.

Early on in post-production, Territory was asked to create concepts of how digital technology would look in a post-iPhone society. Since cybernetics are integral to the world of Ghost in the Shell, their task was to imagine how people would use implant-based computers. Later on they were asked to build the library of digital signage that colors the city, advertising storefronts or directing traffic.

[Exclusive] How 'Ghost in the Shell' VFX Artists Built the World of New Port City

Early on in post-production, Territory was asked to create concepts of how digital technology would look in a post-iPhone society. Since cybernetics are integral to the world of Ghost in the Shell, their task was to imagine how people would use implant-based computers. Later on they were asked to build the library of digital signage that colors the city, advertising storefronts or directing traffic.

What does Star-Lord’s shirt say in Guardians of the Galaxy Vol 2?

What does Star-Lord’s shirt say in Guardians of the Galaxy Vol 2?


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