More ideas from Pan
Zas M21 drawn by Nineo

Zas M21 drawn by Nineo

Blender - Texturing and Rendering Anime Characters Tutorial

In this tutorial by Daniel Kreuter, you'll learn about how to deal with texturing and rendering of anime style characters in Blender.

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system.  I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging