Shardbound: Environment Exploration, Johannes Figlhuber
Simon Kopp and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into early 2016. We at Airborn studios helped develop the look and feel of the playable areas within the game and worked on a few character designs. The images in this gallery are fairly early explorations for the look of different biomes and locations within the restrictions of the playfields with their hexagonal raster. Part of the exercise was to see how far we could go to obscure the raster, while ...