Technical artist

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A Technical Artist's Blog: Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures Gradient Texture, Technical Artist, 1 Pixel, Patch Ideas, Brick Texture, Rule Of Thumb, Texture Mapping, Tech Art, Gaming Stuff

I was reading over the Left4Dead 2 zombie variation techniques when I read about how they used gradient mapping to add crazy amounts of variation to their zombies. In the FX world, we used to use gradient mapping for things like fire and clouds to get some interesting color transitions, but I don't remember ever hearing about people using it for anything other than that, since it's a relatively difficult concept to grasp unless you have someone show it to you. Not only that, but once you…

Creating 2D Particle Effects in Unity3D After Effects Character Animation, Diagonal Composition, Animation Sprite, Unity 2d, Color Animation, Particle Effects, Animation Practice, Animation Drawing Sketches, Fx Animation

Hello, my name is David Finseth and I am a Technical Artist at Synapse Games. I work across multiple games to create visuals that require some technical and artistic components. A big part of my job is working on particle effects for our mobile games. I am very passionate about this work and wanted to share my process and some tips for creating these effects with you. Particle effects are a unique tool that can add interactivity and responsiveness to your games. They excel at creating a lot…

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