Technical artist
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I was reading over the Left4Dead 2 zombie variation techniques when I read about how they used gradient mapping to add crazy amounts of variation to their zombies. In the FX world, we used to use gradient mapping for things like fire and clouds to get some interesting color transitions, but I don't remember ever hearing about people using it for anything other than that, since it's a relatively difficult concept to grasp unless you have someone show it to you. Not only that, but once you…
Create a magazine cover design featuring black and white technical drawings of a showroom interior, styled as line art.
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.
Image 4 of 15 from gallery of 20 Technical Architecture Drawing Tips. Courtesy of Michael Neatu | freehandarchitecture.com
Hello, my name is David Finseth and I am a Technical Artist at Synapse Games. I work across multiple games to create visuals that require some technical and artistic components. A big part of my job is working on particle effects for our mobile games. I am very passionate about this work and wanted to share my process and some tips for creating these effects with you. Particle effects are a unique tool that can add interactivity and responsiveness to your games. They excel at creating a lot…
Online Portfolio of Technical Environment Artist Rory Jones
Photo about Engineering tools on technical drawing. Image of mechanical, dividers, drafts - 5313710
Framed ink-drawing-composition-for-visual-storytellers-marcos-mateu-mestre
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