Substance designer tutorial

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Substance Designer Stylized, Substance Designer Tutorial, Game Textures, Map Ornaments, 3d Modeling Tutorial, Rock Textures, Substance Designer, Blender Tutorial, Ambient Occlusion

Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look in a procedural package.

Bamboo Fences, Substance Designer Tutorial, Material Study, Zbrush Tutorial, 3d Modeling Tutorial, Cinema 4d Tutorial, Substance Designer, Bamboo Fence, Substance Painter

A breakdown for this substance has been requested several times, so here it is! I will be going over how I approached the reference, the nodes I've used and an indepth breakdown of how I created the different parts in Substance Designer. The PDF can be downloaded for free here: https://gum.co/Lrsia

Substance Academy - Tree Bark Tutorial, Nikola Damjanov on ArtStation at https://www.artstation.com/artwork/Vg04xP Nature, Tree Digital Art Tutorial, Substance Designer Tutorial, Shading Art, Art Learning, Design Tricks, Game Textures, Zbrush Tutorial, Hyper Realistic Paintings

Tutorial link: https://substance3d.adobe.com/tutorials/courses/Tree-Barks-with-Nikola-Damjanov/youtube-DXX1fqcrVrk Join me in this extensive series for Substance Academy, where we highlight three different methods to create Tree Bark materials using Adobe Substance and other tools. You'll learn how to create tree bark from a single image with Substance Alchemist and how to create and use a custom filter for that. You'll learn how to bake a photogrammetry mesh down to textures, along with two…

ArtStation - Varied Edge Detect Quick TipS, Clark Coots Substance Designer Tutorial, Perlin Noise, Vfx Tutorial, Game Textures, Zbrush Tutorial, Game Effect, Substance Designer, Blender Tutorial, Texture Inspiration

Varied Edge Detect Quick TipS https://clarkcoots.artstation.com/store/6eOz/quick-tips-vol-1 Often when creating Cracks or Grout patterns Edge Detect is used but gives constant thickness to all edges. With this method you can control the thickness of the edges for a more organic feel. The graph will help you set this up but it's up to you how far or subtle you push it with the pattern input, blur, slope blur, and histogram scan amounts. Please let me know if you have any questions or…

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