Mirrors edge catalyst aesthetic

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an image of a city at night with skyscrapers in the foreground and people walking down the street

Collection of some of the environments i worked on during the development of Mirror´s Edge Catalyst. I recently found some Better screenshots on Flickr so i replaced the old ones. My responsibilities included creating some city blocks and designing buildings as well as set/prop dressing. Credits to Screenreel for the ingame screenshots. I worked mostly on the Downtown district and a tiny bit on the View.

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a bedroom with yellow walls and white carpeted flooring next to a stair case

Worked on the "Break and Entry" side-mission interior as a level artist. I was responsible for scene composition, propdressing, textures/materials, level geometry and specialized props. Level/mission design by Terrence Cronin. Art direction by Jhony Ljungstedt and Frej Appel.

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