Halo environment

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an image of a sci - fi space station in the mountains

The Banished Tower is a big base in the game. I did the first concept in 3D with some sketches, but the final design it was a collaboration with the 3D artist. You can see here some of those sketches.

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an image of a building in the rain

Halo Infinite Streets environment concepts and props In 2019-2021, I worked on Halo Infinite as part of the amazing environment concept artist team at Sperasoft. Here are some concepts I made for the Streets multiplayer map. Art Directors: Vadim Starodubov - https://www.artstation.com/firn, Darren Bacon - https://www.artstation.com/darrenbacon Lead Concept Artist: Sergey Snegirev - https://www.artstation.com/sneg

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the interior of a futuristic space station with blue lights

I was the VFX Lead for the Forerunner Campaign Missions on Halo 5. This is a room at the end of the Osiris mission. I set up and designed all environment effects and texture sets for the ground energy, lens flares, falling steam, and fog atmospherics.

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the interior of a sci - fi space station

Area I designed for Halo 5: Guardians using all tiling textures. Its a cinematic space on the forerunner planet so less work was put into the extremities of the area as I only had 5 days. I made it using parts kit-bashed from Chin Fong, Jihoon Kim and myself as well as a lot of custom modeling. Textured version are in Maya Viewport 2.0 and the clay renders are in maya as well.

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an abstract black and white photo of a futuristic city

This is the portfolio and contact page for Thomas Scholes a Freelance Artist currently in Seattle Washington. His Services include Concept Art, Art Direction and Visual Development specializing in Environments. He's worked on Halo 4, Guild Wars 2 and Disney Interactive Projects. His freelance clients include Riot Games, Camoflaj, Motiga, Passion Pictures and many more.

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an image of a sci - fi environment in halo 5

I was fortunate to work on many levels during Halo 5 production. For the first campaign mission I was in charge of the terrain, organic asset creation, world building and shader work. Mark Linington was lead. Liz Kirby Diaz and Andy Bosold also worked on this mission.

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a painting of a waterfall in the middle of a forest

Halo 2 environment by VladMRK fortress military base power plant river lake alien landscape location environment architecture | Create your own roleplaying game material w/ RPG Bard: www.rpgbard.com | Writing inspiration for Dungeons and Dragons DND D&D Pathfinder PFRPG Warhammer 40k Star Wars Shadowrun Call of Cthulhu Lord of the Rings LoTR + d20 fantasy science fiction scifi horror design | Not Trusty Sword art: click artwork for source

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a sci - fi space station is shown in this image

방향성을 가진 플랫폼과 원도형으로 만든 컴포지션이다. 전면은 열린 원과 오목 세입으로 눈을 초대하고 플랫폼과 원이 모이는 뒤쪽은 더욱 가깝게 모아서 단절을 주며 눈을 블락킹한다.

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