Environment game art

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Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.

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an animated image of a pond surrounded by rocks and plants with the words untamed written on it

This is my take on Paul Trochu's Sanctuary, created for the Artstation Challenge: Untamed! When Animals Ruled the World. As I was working on this scene I wanted to put a bit more emphasize on the autumn feel and provided the scene with a optimistic tone. I imaged little frogs coming here, offering flowers to their lost king who is surrounded by his lost friends. The beautiful concept from Paul Trochu: https://www.artstation.com/artwork/R3ky1A Full progress on the Challenge Submission page…

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an image of a game environment with rocks and plants in the foreground text reads,'environment breakdown '

https://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K

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