Hey there! :) Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer :) I'm using CE3 with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya. Rocks are sculpted in Zbrush and textured in Substance Painter (awesome program!) also use detail maps! Tileable Textures are all done with Zbrush and Photoshop! Hope you like it!
ArtStation - Foliage study, Vitaly Bobrov
unity, ue4, unreal engine 4, epic games, game engine, gamedev, game development, game design, indiedev, zbrush, xnormal, allegorithmic, substance
low poly grass 3ds max animation - Google Search
by Jessica Dinh
"Farmster" Game Art by FULDEN BİLGİÇATAÇ, via Behance
sachinteng: ‘Dragon Age: Mage Killer #2′ For Dark Horse ComicsI just realized volume two is public already, so I can finally post this! Can’t really say too much about what’s going on since the comic isn’t out yet, but there’s a lot there if you look for it.