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Necros [Tutorial] by Khempavee

Necros [Tutorial] by Khempavee

Zbrush Hand modelling complete process

Zbrush Hand modelling complete process

Soule Designs - Skull studies

Soule Designs - Skull studies

Sakaki's SketchBook & Video - Page 2

Sakaki's SketchBook & Video - Page 2

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

http://www.zbrushcentral.com/showthread.php?196556-Khlotharius-the-Warrior

http://www.zbrushcentral.com/showthread.php?196556-Khlotharius-the-Warrior

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

JohnnyNapalm Works - Page 6

JohnnyNapalm Works - Page 6

http://carstenstueben.cgsociety.org/art/zbrush-ring-figurative-3d-1356767

http://carstenstueben.cgsociety.org/art/zbrush-ring-figurative-3d-1356767

Ehsan Bigloo Sketchbook - Page 5

Ehsan Bigloo Sketchbook - Page 5

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