Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Een van me favoriete games Limbo.

Een van me favoriete games Limbo.

Drew Hill backgrounds game user interface gui ui | Create your own roleplaying game material w/ RPG Bard: www.rpgbard.com | Writing inspiration for Dungeons and Dragons DND D&D Pathfinder PFRPG Warhammer 40k Star Wars Shadowrun Call of Cthulhu Lord of the Rings LoTR + d20 fantasy science fiction scifi horror design | Not Trusty Sword art: click artwork for source

Drew Hill backgrounds game user interface gui ui | Create your own roleplaying game material w/ RPG Bard: www.rpgbard.com | Writing inspiration for Dungeons and Dragons DND D&D Pathfinder PFRPG Warhammer 40k Star Wars Shadowrun Call of Cthulhu Lord of the Rings LoTR + d20 fantasy science fiction scifi horror design | Not Trusty Sword art: click artwork for source

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.

The Art of Journey

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

Fantasy Life - Level 5 - Nintendo 3DS

So Cute: Transparent Fantasy Life 3DS Character And Concept Art, Also Box Art

Fantasy Life - Level 5 - Nintendo 3DS

Art style reference. I'm already going for a simplistic style for my game, but this gave me the idea of using a limited colour palette, and defining each characters silhouette to make them more distinguishable. (((So Furious)))

So Furious

Art style reference. I'm already going for a simplistic style for my game, but this gave me the idea of using a limited colour palette, and defining each characters silhouette to make them more distinguishable. (((So Furious)))

Illustrator Olly Moss' beautiful artworks underpin the coolest game in the world right now - Digital Arts

Illustrator Olly Moss' beautiful artworks underpin the coolest game in the world right now - Digital Arts

Gorgeous iOS Game Design Concepts by Creative Mints (+ Character Sketches)

Gorgeous iOS Game Design Concepts by Creative Mints (+ Character Sketches)

The Best Video Game Art Of 2014 Is A Treat For The Eyeballs

The Best Video Game Art Of 2014 Is A Treat For The Eyeballs

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