One of the things airship specialises in is realtime hair. Over the last 5 years we've contributed to numerous titles with realtime hair, consistently pushing the bar in terms of qualty and efficiency. Developing our own internal tools to make hair
Current WIP of the hair for Frankie! All of the hair was created using XGen, rendered using Arnold, then placed using Maya. Finally everything was rendered over in Marmoset Toolbag I had a lot of fun learning this!