Dawid Kesner

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3d Animation, Animation Reference, 3d Frames, Character Modeling, Character Creation, Character Design, Wireframe, Maya Modeling, 3ds Max Tutorials

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

일러스트에서 3D로 만드는 과정을 간단하게만 해보았는데 이렇게 보니 섬세하고 어려운 작업이다…:

일러스트에서 3D로 만드는 과정을 간단하게만 해보았는데 이렇게 보니 섬세하고 어려운 작업이다…:

How to cap a cylinder evenly Instead of having the faces bunch up by capping a cylinder with the standard triangles you can use this method to cap it very cleanly.  -I think I got this from an Earthquake Post and forgot to record it,  I'll have to go back through the thread eventually, sorry if this bothers anyone in the meantime

How to cap a cylinder evenly Instead of having the faces bunch up by capping a…

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