More ideas from Darek
Learn how to create a full facial rig with this workflow using Maya’s powerful utility nodes.

Learn how to create a full facial rig with this workflow using Maya’s powerful utility nodes.

This is Jules, a character I modeled for Animation Mentor. He is a character from "The Crew" project.   In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar. Design and Art Direction by Dei G. Hope you like it!

This is Jules, a character I modeled for Animation Mentor. He is a character from "The Crew" project. In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar. Design and Art Direction by Dei G. Hope you like it!

Wireframe, Low Poly, 3ds Max, Zbrush, Maya Modeling, Modeling Tips, 3d Anatomy, Human Anatomy, Character Modeling, Tutorials, Modeling, Texture, Spaces, Wire Mesh Screen, Human Body Anatomy