Damian Wiech
More ideas from Damian

ArtStation - Castlevania Lords of Shadow floor, Ivan De Andres González

ArtStation - Substance Designer Practice, Chris Molyneaux

Working on improving Substance ability Each texture took roughly a day each

ArtStation - Moist Wood Plank Tiles - Procedural Substance Material, Ken Jiang

Ken Jiang from Eidos Montreal (Square Enix) talked about his work with Substance Designer and the production of high quality materials.

This is my entry for Procedural Material Contest at allegorithmic.com I had a lot of fun making it and learning Substance Designer along the way. still have a long way to go in mastering it, but i am pretty happy with what came out. Material is entirely procedural and can be tweaked to represent different levels of wear, aging and dirt. Hope you like it!

This is my entry for Procedural Material Contest at allegorithmic.com I had a lot of fun making it and learning Substance Designer along the way. still have a long way to go in mastering it, but i am pretty happy with what came out. Material is entirely procedural and can be tweaked to represent different levels of wear, aging and dirt. Hope you like it!

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of the look dev for this level. Once we were aware that this was going to show for E3 we had the entire environment team come over since the area needed to cover for art was huge and it would have been impossible without the help of the entir...

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of

Magma Material - Substance Designer, Álvaro Carreras on ArtStation at https://www.artstation.com/artwork/lNeKk

Magma Material - Substance Designer, Álvaro Carreras on ArtStation at…

ArtStation - Personal Project: Stone Work Material, Alexandr Nechitaylo

Fully procedural Stone Work Materials set made using Substance Designer render in Marmoset.

ArtStation - Concrete + Breakdown - Substance Designer 5, Tristan Meere

artist Tristan Meere showed how he creates amazing procedural materials with Substance Designer and adapts them to game environments.