This is my entry for Procedural Material Contest at allegorithmic.com I had a lot of fun making it and learning Substance Designer along the way. still have a long way to go in mastering it, but i am pretty happy with what came out. Material is entirely procedural and can be tweaked to represent different levels of wear, aging and dirt. Hope you like it!
These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of