Damian Wiech
Więcej pomysłów od użytkownika Damian
Plain Rough Wood - Substance Designer Tileable material, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/plain-rough-wood-substance-designer-tileable-material

Plain Rough Wood - Substance Designer Tileable material, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/plain-rough-wood-substance-designer-tileable-material

ArtStation - Substance Designer Practice, Chris Molyneaux

ArtStation - Substance Designer Practice, Chris Molyneaux

ArtStation - Moist Wood Plank Tiles - Procedural Substance Material, Ken Jiang

ArtStation - Moist Wood Plank Tiles - Procedural Substance Material, Ken Jiang

Zbrush_Tile, Daniel DongHyun Kim on ArtStation at https://www.artstation.com/artwork/zbrush_tile

Zbrush_Tile, Daniel DongHyun Kim on ArtStation at https://www.artstation.com/artwork/zbrush_tile

This is my entry for Procedural Material Contest at allegorithmic.com I had a lot of fun making it and learning Substance Designer along the way. still have a long way to go in mastering it, but i am pretty happy with what came out. Material is entirely procedural and can be tweaked to represent different levels of wear, aging and dirt. Hope you like it!

This is my entry for Procedural Material Contest at allegorithmic.com I had a lot of fun making it and learning Substance Designer along the way. still have a long way to go in mastering it, but i am pretty happy with what came out. Material is entirely procedural and can be tweaked to represent different levels of wear, aging and dirt. Hope you like it!

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of the look dev for this level. Once we were aware that this was going to show for E3 we had the entire environment team come over since the area needed to cover for art was huge and it would have been impossible without the help of the entir...

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of the look dev for this level. Once we were aware that this was going to show for E3 we had the entire environment team come over since the area needed to cover for art was huge and it would have been impossible without the help of the entir...

Magma Material - Substance Designer, Álvaro Carreras on ArtStation at https://www.artstation.com/artwork/lNeKk

Magma Material - Substance Designer, Álvaro Carreras on ArtStation at https://www.artstation.com/artwork/lNeKk

ArtStation - Personal Project: Stone Work Material, Alexandr Nechitaylo

ArtStation - Personal Project: Stone Work Material, Alexandr Nechitaylo

ArtStation - Concrete + Breakdown - Substance Designer 5, Tristan Meere

ArtStation - Concrete + Breakdown - Substance Designer 5, Tristan Meere