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Fried Chicken from around the world

Fried Chicken from around the world

Art References

Art References

QuatTwist is a Maya plug-in which provides an easy solution for creating twist functionality for any kind of character rig. It features true quaternion-based twisting without any common flipping issues and delivers flexible control over how the twist is performed.  The plug-in can be downloaded at: http://www.braverabbit.com/quattwist/

QuatTwist is a Maya plug-in which provides an easy solution for creating twist functionality for any kind of character rig. It features true quaternion-based twisting without any common flipping issues and delivers flexible control over how the twist is performed. The plug-in can be downloaded at: http://www.braverabbit.com/quattwist/

The Last of Us: Part II - Naughty Dog's New Performance Capture Tech (PS4)

The Last of Us: Part II - Naughty Dog's New Performance Capture Tech (PS4)

Reverse Foot Lock

Reverse Foot Lock

Corrective Blendshapes

Corrective Blendshapes

Ceinture scapulaire

Ceinture scapulaire

A physically based muscle simulation achieved by adapting Maya's ncloth solver. Tutorial over on cgcircuit.com - Follow this link to get the bundle and save…

A physically based muscle simulation achieved by adapting Maya's ncloth solver. Tutorial over on cgcircuit.com - Follow this link to get the bundle and save…

Painting Skin Weights in Maya

Painting Skin Weights in Maya

$$ - WeightPro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices. It allows you to make adjustments during posing in realtime.  The plugin itself just sets the weights to the Skin modifier, after that you can delete it from the scene, but the weights stays in the Skin mod, so you have skinned…

$$ - WeightPro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices. It allows you to make adjustments during posing in realtime. The plugin itself just sets the weights to the Skin modifier, after that you can delete it from the scene, but the weights stays in the Skin mod, so you have skinned…