Hard Surface Modeling

Collection by Andrew Dennis • Last updated 8 weeks ago

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Andrew Dennis
Design
Shape Topology
Furnishings
Concepts
Texturing
Mechanics
Zbrush Hard Surface
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Design

Socia Media Brands Reimagined by Sheng Lam

Socia Media Brands Reimagined by Sheng Lam

Here's something for your inspiration: alternative social brands imagined by concept artist Sheng Lam.

Shape Topology

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Furnishings

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Concepts

ArtStation - mm, shinku kim

mm, shinku kim

mm by shinku kim on ArtStation.

Texturing

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.

Mixer Fundamentals: Smart Materials

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.

Timelapse Breakdown: Potify Texturing in Substance Painter

Timelapse Breakdown: Potify Texturing in Substance Painter

Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY.

V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

Studying Hand-Painted Character Workflow

V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

80 lvl tutorial: WWII V44 Ranger Knife. , Rikki Vitello

I did a tutorial for 80 lvl on antique texturing, Here's the article: https://80.lv/articles/tutorial-adding-history-in-material-design-of-props/ Modeled in Max, HP'd in Zbrush, Textured in Substance Painter Rendered in Iray.

Tutorial: Adding History In Material Design of Props

Tutorial: Adding History In Material Design of Props

Rikki Vitello showed how she adds historic details during the production of amazing realistic 3D props.

Mechanics

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Zbrush Hard Surface

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.

Tips on How to Fix Lumps & Bumps For Hard-Surfaces

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.

ArtStation - Tutorial Hard Surface Technique clean Up / remesh (Zbrush), Pedro Augusto

Tutorial Hard Surface Technique clean Up / remesh (Zbrush), Pedro Augusto

Hardsurface technique, from a boolean mesh to clean Mesh for bake, etc. I used this technique to build some parts of my K2SO project. Please check it out: https://www.artstation.com/artwork/1kJq3

Other Pins

Weapon Art: Modeling Workflow in Fusion 360, Blender, and ZBrush

Weapon Art: Modeling Workflow in Fusion 360, Blender, and ZBrush

Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.

hotkeys

Creating a Stylized Revolver in Blender

Vitaly Rush did a breakdown of his project Pink Revolver created fully in Blender.

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.

Mixer Fundamentals: Smart Materials

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.

Stylized PBR Weapons: Workflow for Creating Props

Stylized PBR Weapons: Workflow for Creating Props

Tom Bernert wrote a step-by-step guide to creating stylized PBR guns in ZBrush, Maya, and Substance Painter and shared a few useful tutorials.

Researcher Robot: Learning Hard-Surface Techniques

Researcher Robot: Learning Hard-Surface Techniques

Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.

Medieval Backpack: Creating a 3D Prop with a Worn Look

Medieval Backpack: Creating a 3D Prop with a Worn Look

Leti M.Vila did a breakdown of her realistic prop Medieval Backpack made with 3ds Max, ZBrush, and Substance Painter.

Concept Art in MODO: Working on Hard-Surface Design & Materials

Concept Art in MODO: Working on Hard-Surface Design & Materials

Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.

Tips on How to Fix Lumps & Bumps For Hard-Surfaces

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.

Tools and Tips for Hard-Surface Modeling in Blender 2.8

Tools and Tips for Hard-Surface Modeling in Blender 2.8

Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.

LONY Walkman: Prop Production in Detail

LONY Walkman: Prop Production in Detail

LONY Walkman: Prop Production in Detail

Timelapse Breakdown: Potify Texturing in Substance Painter

Timelapse Breakdown: Potify Texturing in Substance Painter

Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY.

Creating a Glock from High Poly to Rendering

Creating a Glock from High Poly to Rendering

Alex Smirnov walked us through the process of creation of his custom Glock 17 G3 Sharpshooter “Marina”.

ArtStation - mm, shinku kim

mm, shinku kim

mm by shinku kim on ArtStation.

How to create scotch tape effect in Maya using Shrink Warp - YouTube

How to create scotch tape effect in Maya using Shrink Warp

Just a little tip how I approaching "sticky" scotch tape effect.

Welding (3DCoat Smart Material) - YouTube

Welding (3DCoat Smart Material)

music: Carbon Based Lifeforms - Artificial Island Download: https://www.dropbox.com/s/wry1tv3sb981jf2/welding_coat.3dcpack?dl=0

Socia Media Brands Reimagined by Sheng Lam

Socia Media Brands Reimagined by Sheng Lam

Here's something for your inspiration: alternative social brands imagined by concept artist Sheng Lam.