I like this idea. Start the year with an empty jar and fill it with notes about good things that happen. Then, at the end of the school year, reminisce and remember the fun times!
Above the door for when my students leave
Edudemic is one to follow, and gamification is one to master. How is it that 1 million students drop out of high schools every year, but 1 billion people harvest their Farmville crops everyday? What can we learn from the motivation loops created by gamified systems?